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Enrichment Courses: Listing

Course Themes
English & Writing Courses - GLL: 2009 Fall Enrichment
Course Title Grades Description
Introduction to Advanced Grammar 3 - 5 Grammar is a subject that is encumbered with false stereotypes of tedium. Elementary students embrace this introduction to all four levels of traditional grammar including parts of speech, parts of sentences, phrases and clauses. Students improve their writing skills as they internalize grammatical content. The emphasis is on the thrill and power of grammar, along with the excitement of understanding how we think and communicate.

Note: The text for this course is Grammar Island by Michael Clay Thompson.
Order directly from www.rfwp.com/series3.htm or call 845/726-4444.
Introduction to Advanced Writing 3 - 5 This course for elementary students builds upon the foundation established in the Introduction to Advanced Grammar course. Using the Sentence Island text, it extends the grammar knowledge of the first course and then gives students a deep exposure to the elements of sentence writing.

Note: The text for this course is Sentence Island by Michael Clay Thompson.
Order directly from www.rfwp.com/series78.htm or call 845/726-4444.

Requirements:
Prerequisite: Introduction to Advanced Grammar I
Mighty Mysteries 3 - 5 Don’t be tricked by the red herring! One of the most popular genres of literature is mystery and detective fiction. Analyzing literature involves many skills including predicting, summarizing, critical thinking and evaluating. Discussion and collaboration reinforce the development of these skills. Using their new knowledge of mysteries, students compare and contrast their predictions and outcomes.
Online Writing Workshop (Gr. 3-5) 3 - 5 Does your child yearn to write a story, without a teacher-generated topic or required genre and no writing prompts? In this writing workshop, students choose a genre and write an original story. Participants engage in the writing process, which enhances their skills in brainstorming, planning, organizing, writing editing, and polishing their work. Young writers meet in a chat room twice weekly for real-time teacher feedback and peer discussions of their work. These sessions are recorded and archived for students unable to attend. Finished stories will be published online (with parental permission).
The Craft & Art of Creative Writing 3 - 5 “Writing became such a process of discovery that I couldn’t wait to get to work in the morning: I wanted to know what I was going to say.”— Sharon O’Brien. Students explore the art of writing poetry, plays and fiction while developing their expressive talents. Insights into the nuts and bolts of the creative process combined with practice and feedback guide students in producing a writing portfolio that showcases their growth as writers. So many genres, so little time!
Interpretive Writing 6 - 8 The essence of interpretive writing is composing with clarity and passion to promote understanding and appreciation. It requires one to think critically and then to present ideas to the audience in an objective and/or subjective fashion, depending on the writing required.  Interpretive writing is primarily concerned about what one feels, how one analyzes a subject and how the results are presented. Students create a portfolio of their responses to prompts and literature designed and selected to specifically promote response.
Magic Lens-Based Grammar I 6 - 8 From a utilitarian point of view, I think grammar is an intellectual pocketknife; it is small, easily purchased, and so useful that one would not dream of being without it.” — Michael Clay Thompson.
Magic Lens is a grammar curriculum unlike any other. The difference begins in the attitude toward grammar, continues in the instructional method and culminates in the depth and breadth of the students’ achievement. Grammar concepts are few and well-defined; there are only approximately 40 terms to grasp in order to understand the elements of basic grammar.  The first part of the course is devoted to teaching students the four parts of grammar that comprise the whole package: parts of speech, sentences, phrases, and clauses. Books should be purchased from Royal Fireworks Press at http://www.rfwp.com/.
Magic Lens-Based Grammar II 6 - 8 Prerequisite: Magic Lens-Based Grammar I
Magic Lens-Based Grammar III 6 - 8 Prerequisite: Magic Lens-Based Grammar II
Online Writing Workshop (Gr. 6-8) 6 - 8 Does your child yearn to write a story without a teacher-generated topic or required genre and no writing prompts? In this writing workshop, students choose a genre and write a story of their own.  Participants engage in a writing process that enhances their skills in brainstorming, planning, organizing, writing, editing and polishing their work. Writers meet in a chat room twice weekly for real-time teacher feedback and peer discussions of their work. These sessions are recorded and archived for students unable to attend. Finished stories will be published online (with parental permission).
Online Writing Workshop: Poetry for Me! 6 - 8 How great would it be to take a class where all of your peers love writing poetry as much as you do? This workshop immerses students in the process of writing poetry by engaging them in the act of writing both independently and in real time with an online teacher. Participants meet in a chat room twice weekly for realtime teacher feedback and peer discussions of their poetry. These sessions are recorded and archived for students unable to attend. Students create at least one poem per week, the style and content strictly of their own choosing.
Reading and Appreciating Shakespeare 6 - 8 “All the world’s a stage…” and this is an opportunity to read a selection of the plays and poetry of the world’s preeminent dramatist. Reading and discussing Shakespeare’s work enriches students’ experiences in the power of language and develops an appreciation of the opulent imagery of Shakespeare’s comedies, historical  plays, tragedies and sonnets. Students gain skills in literary analysis and demonstrate their comprehension through a final project while increasing their appreciation of the “Bard of Avon.”
Writing Research Papers 6 - 8 Learning to write a well-structured and comprehensive research paper benefits students in every subject area. Instruction and activities focus on the basics of research techniques, citation, outlines, rough drafts, revision and proofreading. Studying techniques for managing larger projects helps build organizational skills and reduce anxiety when students face the
task of writing research papers. Selecting a topic of their own, students produce a well-researched piece of writing, incorporating skills that serve them well now and in the future.

English & Writing Courses - GLL: 2010 Winter Enrichment
Course Title Grades Description
Introduction to Advanced Grammar 3 - 5 Grammar is a subject that is encumbered with false stereotypes of tedium. Elementary students embrace this introduction to all four levels of traditional grammar including parts of speech, parts of sentences, phrases and clauses. Students improve their writing skills as they internalize grammatical content. The emphasis is on the thrill and power of grammar, along with the excitement of understanding how we think and communicate.

Note: The text for this course is Grammar Island by Michael Clay Thompson.
Order directly from www.rfwp.com/series3.htm or call 845/726-4444.
Introduction to Advanced Writing 3 - 5 This course for elementary students builds upon the foundation established in the Introduction to Advanced Grammar course. Using the Sentence Island text, it extends the grammar knowledge of the first course and then gives students a deep exposure to the elements of sentence writing.

Note: The text for this course is Sentence Island by Michael Clay Thompson.
Order directly from www.rfwp.com/series78.htm or call 845/726-4444.

Requirements:
Prerequisite: Introduction to Advanced Grammar I
Mythology 3 - 5 Humankind created the great myths to explain the mysteries of creation and nature. Discover gods, goddesses, creatures, heroes and fabulous adventures as represented by the Egyptian, Greek and Roman cultures. Ra, Zeus, Minerva and Thor come to life through the activities and research conducted in this class. Student projects demonstrating students’ comprehension of the beliefs of past generations complete the course.
Online Writing Workshop (Gr. 3-5) 3 - 5 Does your child yearn to write a story, without a teacher-generated topic or required genre and no writing prompts? In this writing workshop, students choose a genre and write an original story. Participants engage in the writing process, which enhances their skills in brainstorming, planning, organizing, writing editing, and polishing their work. Young writers meet in a chat room twice weekly for real-time teacher feedback and peer discussions of their work. These sessions are recorded and archived for students unable to attend. Finished stories will be published online (with parental permission).
Research Writing 3 - 5 To be effective research writers, students must understand the basics of topic selection, research techniques, source citation, outlining, rough drafts, revisions and proofreading. A comprehensive approach benefits young writers throughout their school careers and often into adulthood as they learn to manage the complexities of complicated projects. Using a topic of their choice, students produce a well researched piece of writing as a culminating activity.
Magic Lens-Based Grammar I 6 - 8 From a utilitarian point of view, I think grammar is an intellectual pocketknife; it is small, easily purchased, and so useful that one would not dream of being without it.” — Michael Clay Thompson.
Magic Lens is a grammar curriculum unlike any other. The difference begins in the attitude toward grammar, continues in the instructional method and culminates in the depth and breadth of the students’ achievement. Grammar concepts are few and well-defined; there are only approximately 40 terms to grasp in order to understand the elements of basic grammar.  The first part of the course is devoted to teaching students the four parts of grammar that comprise the whole package: parts of speech, sentences, phrases, and clauses. Books should be purchased from Royal Fireworks Press at http://www.rfwp.com/.
Magic Lens-Based Grammar II 6 - 8 Prerequisite: Magic Lens-Based Grammar I
Magic Lens-Based Grammar III 6 - 8 Prerequisite: Magic Lens-Based Grammar II
Online Writing Workshop (Gr. 6-8) 6 - 8 Does your child yearn to write a story without a teacher-generated topic or required genre and no writing prompts? In this writing workshop, students choose a genre and write a story of their own.  Participants engage in a writing process that enhances their skills in brainstorming, planning, organizing, writing, editing and polishing their work. Writers meet in a chat room twice weekly for real-time teacher feedback and peer discussions of their work. These sessions are recorded and archived for students unable to attend. Finished stories will be published online (with parental permission).
Online Writing Workshop: Poetry for Me! 6 - 8 How great would it be to take a class where all of your peers love writing poetry as much as you do? This workshop immerses students in the process of writing poetry by engaging them in the act of writing both independently and in real time with an online teacher. Participants meet in a chat room twice weekly for realtime teacher feedback and peer discussions of their poetry. These sessions are recorded and archived for students unable to attend. Students create at least one poem per week, the style and content strictly of their own choosing.
Persuasive Essay 6 - 8 Convince me. A persuasive or argumentative essay uses logic and reason to present a point of view and to prompt the reader to action. Understanding how persuasive essays work aids students in becoming better readers, critical thinkers and writers. Successful persuasion includes establishing facts, supporting an argument and clarifying relevant values. Using a range of lively, well-written essays as models, students learn about the basics of this form of writing including audience, choice of position, research, evidence and conclusion. Participants then create a collection of their own persuasive essays.
Reading & Interpreting Byron, Keats and Shelley 6 - 8 Is poetry from the Romantic period really about love, or is it rebellion against the Enlightenment of the previous century which focused on scientific and rational thought? Byron’s narrative poems, Keats’s odes and letters and Shelley’s lyric poems framed a generation with their emphasis on emotion, passion, and the natural world while they defined the idealism of an era. These poets’ words and images still resonate today. Familiarity with these classic writings informs a students’ ability to read, comprehend and analyze the work of this significant period while enhancing their literary analysis skills and widening their perspective of classic literature.
Writing Research Papers 6 - 8 Learning to write a well-structured and comprehensive research paper benefits students in every subject area. Instruction and activities focus on the basics of research techniques, citation, outlines, rough drafts, revision and proofreading. Studying techniques for managing larger projects helps build organizational skills and reduce anxiety when students face the
task of writing research papers. Selecting a topic of their own, students produce a well-researched piece of writing, incorporating skills that serve them well now and in the future.

English & Writing Courses - Spring 2010: Enrichment
Course Title Grades Description
Family Vignettes 3 - 5 It has been said that family stories are heirlooms held in the heart, not the hand. Every family has favorite memories, often with multiple versions, dependent on the person who is telling the tale. Learn to create short, written, impressionistic scenes that focus on a single moment or event in a family’s memory and discover a particular insight into a character, idea or setting. To tell these stories well, students must pay attention to details, refine their writing skills and in turn, become more thoughtful readers and writers in other contexts. The final products of this class are treasured.
Introduction to Advanced Grammar 3 - 5 Grammar is a subject that is encumbered with false stereotypes of tedium. Elementary students embrace this introduction to all four levels of traditional grammar including parts of speech, parts of sentences, phrases and clauses. Students improve their writing skills as they internalize grammatical content. The emphasis is on the thrill and power of grammar, along with the excitement of understanding how we think and communicate.

Note: The text for this course is Grammar Island by Michael Clay Thompson.
Order directly from www.rfwp.com/series3.htm or call 845/726-4444.
Introduction to Advanced Writing 3 - 5 This course for elementary students builds upon the foundation established in the Introduction to Advanced Grammar course. Using the Sentence Island text, it extends the grammar knowledge of the first course and then gives students a deep exposure to the elements of sentence writing.

Note: The text for this course is Sentence Island by Michael Clay Thompson.
Order directly from www.rfwp.com/series78.htm or call 845/726-4444.

Requirements:
Prerequisite: Introduction to Advanced Grammar I
Legends, Tall Tales & Fables from Around the World 3 - 5 Every part of the world has fables and legends derived from the immediate environment, personal observations of the inhabitants and culture. Indulge in the fun of learning about the tales that have lived on to inspire all generations. Students compare and contrast universal topics, themes and characters from myriad stories, choosing their favorite explanations of the world around us.
Online Writing Workshop (Gr. 3-5) 3 - 5 Does your child yearn to write a story, without a teacher-generated topic or required genre and no writing prompts? In this writing workshop, students choose a genre and write an original story. Participants engage in the writing process, which enhances their skills in brainstorming, planning, organizing, writing editing, and polishing their work. Young writers meet in a chat room twice weekly for real-time teacher feedback and peer discussions of their work. These sessions are recorded and archived for students unable to attend. Finished stories will be published online (with parental permission).
Journalistic Writing 6 - 8 While newspapers are rapidly becoming relics, news writing and reporting have never been a more essential area of communication. Students explore “news style,” the prose style used for news reporting in media such as newspapers, blogs, web sites, radio and television. Focusing on vocabulary, grammar and sentence structure, students learn to write clear, concise newsworthy pieces. Final projects demonstrate acquired skills as participants choose their favorite media format.
Magic Lens-Based Grammar I 6 - 8 From a utilitarian point of view, I think grammar is an intellectual pocketknife; it is small, easily purchased, and so useful that one would not dream of being without it.” — Michael Clay Thompson.
Magic Lens is a grammar curriculum unlike any other. The difference begins in the attitude toward grammar, continues in the instructional method and culminates in the depth and breadth of the students’ achievement. Grammar concepts are few and well-defined; there are only approximately 40 terms to grasp in order to understand the elements of basic grammar.  The first part of the course is devoted to teaching students the four parts of grammar that comprise the whole package: parts of speech, sentences, phrases, and clauses. Books should be purchased from Royal Fireworks Press at http://www.rfwp.com/.
Magic Lens-Based Grammar II 6 - 8 Prerequisite: Magic Lens-Based Grammar I
Magic Lens-Based Grammar III 6 - 8 Prerequisite: Magic Lens-Based Grammar II
Online Writing Workshop (Gr. 6-8) 6 - 8 Does your child yearn to write a story without a teacher-generated topic or required genre and no writing prompts? In this writing workshop, students choose a genre and write a story of their own.  Participants engage in a writing process that enhances their skills in brainstorming, planning, organizing, writing, editing and polishing their work. Writers meet in a chat room twice weekly for real-time teacher feedback and peer discussions of their work. These sessions are recorded and archived for students unable to attend. Finished stories will be published online (with parental permission).
Online Writing Workshop: Poetry for Me! 6 - 8 How great would it be to take a class where all of your peers love writing poetry as much as you do? This workshop immerses students in the process of writing poetry by engaging them in the act of writing both independently and in real time with an online teacher. Participants meet in a chat room twice weekly for realtime teacher feedback and peer discussions of their poetry. These sessions are recorded and archived for students unable to attend. Students create at least one poem per week, the style and content strictly of their own choosing.
Reading and Analyzing The Divine Comedy 6 - 8 Too often ignored in the study of the classics, Dante’s Divine Comedy is the central, epic poem of Italian writing and one of the greatest works of world literature. Dante writes in the first person and conveys the tale of his personal journey through Hell, Purgatory and Paradise. This symbolic and allegorical masterpiece has been the source of inspiration for
countless artists. It represents a challenge to literary students to take their analytical and interpretive abilities to the next level. Student-designed projects demonstrate comprehension and mirror the creativity of this monumental work.
Writing Research Papers 6 - 8 Learning to write a well-structured and comprehensive research paper benefits students in every subject area. Instruction and activities focus on the basics of research techniques, citation, outlines, rough drafts, revision and proofreading. Studying techniques for managing larger projects helps build organizational skills and reduce anxiety when students face the
task of writing research papers. Selecting a topic of their own, students produce a well-researched piece of writing, incorporating skills that serve them well now and in the future.

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Humanities & Social Sciences Courses - GLL: 2009 Fall Enrichment
Course Title Grades Description
All the Presidents' Secrets 3 - 5 Did you know that George Washington was not the first president of the United States? Or that President Obama’s favorite superhero is Spiderman? Learn interesting details about the lives of our presidents and discover how their personalities may have influenced history. Students research presidents and their eras to discover the little known connections between the lives and times of this country’s leaders.   Choosing their favorite president, students create a final project that reveals their commander in chief’s human nature and recognizes his contribution to history.
The Economics & Politics of Poverty 6 - 8 “To be poor is to be deprived of those goods and services and pleasures which others around us take for granted.”— Mollie Orshansky, statistician.
What are the differences between relative and absolute poverty? What is generational poverty? How do we assess the “poverty line?” Students in this class consider factors of economy, governance and methods of poverty reduction both worldwide and locally. To demonstrate their comprehension of global issues, students create a final project that addresses the alleviation of a chosen aspect of poverty.

Humanities & Social Sciences Courses - GLL: 2010 Winter Enrichment
Course Title Grades Description
Cartography 3 - 5 To go where no man has gone before! Cartography was once used to chart unknown physical landscapes. Today maps have evolved to the point that they document information about political and human geography as well as aeronautical and nautical realms. Students develop interpretative critical- thinking skills as they become familiar with map keys and terminology in this class. Students create their own powerful visual representations as final projects.
Homelessness: Causes, Consequences & Social Policy 6 - 8 If someone has been homeless for seven months, is s/he chronically homeless or just without a home? The United States Department of Housing and Urban Development (HUD) defines a “chronically homeless” person as “an unaccompanied homeless individual with a disabling condition who has either been continuously homeless for a year or more, or has had at least four episodes of homelessness in the past three years.” Current statistics estimate that over 100 million people worldwide are unable to maintain adequate and safe shelter. What are the causes of homelessness? How can the issues be addressed on a global and local level? Students explore these topics and develop insights and ideas as to how to address this growing concern in today’s economy.

Humanities & Social Sciences Courses - Spring 2010: Enrichment
Course Title Grades Description
Revolution & Change 3 - 5 “Change will not come if we wait for some other person or some other time. We are the ones we’ve been waiting for. We are the change that we seek.” —Barack Obama.
Humans have gone to war and striven for peace all over the globe since the beginning of time. Students compare and contrast the factors that caused the French, Russian, Chinese and America Revolutions, among others, and discover and analyze the struggles that have produced positive and lasting transformations in societies and the world. Final projects focus on the conflicts causing these changes and predictions about the world’s future.

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Independent Study Courses - GLL: 2009 Fall Enrichment
Course Title Grades Description
Independent Study 3 - 12 Student researchers have the opportunity of a lifetime! This is a chance for participants to choose their own topic and be paired by CTD with an instructor who is an expert in that area to engage in a research experience. Download a Proposal Template, complete the form (delineating the content area and describing the learning objectives for the proposed independent study), and submit it with a completed application. Proposals are considered on a case-by-case basis. This class is perfect for the motivated, independent learner.

Independent Study Courses - GLL: 2010 Winter Enrichment
Course Title Grades Description
Independent Study 3 - 12 Student researchers have the opportunity of a lifetime! This is a chance for participants to choose their own topic and be paired by CTD with an instructor who is an expert in that area to engage in a research experience. Download a Proposal Template, complete the form (delineating the content area and describing the learning objectives for the proposed independent study), and submit it with a completed application. Proposals are considered on a case-by-case basis. This class is perfect for the motivated, independent learner.

Independent Study Courses - Spring 2010: Enrichment
Course Title Grades Description
Independent Study 3 - 12 Student researchers have the opportunity of a lifetime! This is a chance for participants to choose their own topic and be paired by CTD with an instructor who is an expert in that area to engage in a research experience. Download a Proposal Template, complete the form (delineating the content area and describing the learning objectives for the proposed independent study), and submit it with a completed application. Proposals are considered on a case-by-case basis. This class is perfect for the motivated, independent learner.

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Mathematics Courses - GLL: 2009 Fall Enrichment
Course Title Grades Description
Puzzlements 3 - 5 How many right answers can there be to a math problem? Puzzles that prompt students to discover new math concepts are far more fun than worksheets. Students with mathematical aptitude enjoy the challenge of logical, inductive and deductive reasoning, along with the innovation of creative problem solving as they enjoy this course designed to stretch critical thinking and arithmetic skills. Participants put on their thinking caps and let the games begin!
Concepts in Geometry 6 - 8 Geometry is the science and consideration of shapes in space. Students in this class begin the study of one of the oldest  mathematical sciences. This body of knowledge initially concerns itself with length, area and volume. Students are introduced to Euclidean geometry focusing on size, shape and relative position of figures within the properties of planes and space.
Pre-Algebra 6 - 8 Areas of study include linear equations, exponents, the coordinate system, trigonometry, absolute value and graphing.  Problems are completed both independently and collaboratively. Students share ideas while looking for alternative ways to solve problems more efficiently or with more complexity, depending on the focus. This course provides a building block for Algebra Honors.

Mathematics Courses - GLL: 2010 Winter Enrichment
Course Title Grades Description
Introduction to Understanding Finances 3 - 5 “The silver lining to our country’s economic conditions just may be that we place a greater emphasis on financial education, which does our country well for many generations.”—L. Levine, executive director of the JumpStart Coalition for Personal Financial Literacy.
As credit card debt and foreclosures mount across our country, what would be a better time for students to begin to understand the basics of personal finance than now? Students are introduced to the fundamental principles of personal economics through activities focused on budgeting, money management and the principles of debt assumption. This investment of time now, may save their wealth in years to come.
Pre-Algebra 6 - 8 Areas of study include linear equations, exponents, the coordinate system, trigonometry, absolute value and graphing.  Problems are completed both independently and collaboratively. Students share ideas while looking for alternative ways to solve problems more efficiently or with more complexity, depending on the focus. This course provides a building block for Algebra Honors.
Tessellations, Fractals & Art 6 - 8 While studying numbers, algebra and geometric functions, students discover the patterns and art inherent in mathematics and, using newly acquired knowledge of math theory and applications, create tessellations and fractal art. Creativity is employed as students increase their geometric and algebraic skills as they produce designs through mathematical theory and applications.

Mathematics Courses - Spring 2010: Enrichment
Course Title Grades Description
Math Mysteries: Solving Crimes by the Numbers 3 - 5 Who dunnit? Students use math-based logic skills to solve a series of mysteries. Deductive reasoning and critical thinking skills are utilized to come up with conclusions to crimes. Logic puzzles will be used to trigger higher-level thinking skills. Students strengthen their math skills as they solve their cases!
Pre-Algebra 6 - 8 Areas of study include linear equations, exponents, the coordinate system, trigonometry, absolute value and graphing.  Problems are completed both independently and collaboratively. Students share ideas while looking for alternative ways to solve problems more efficiently or with more complexity, depending on the focus. This course provides a building block for Algebra Honors.
Statistics, Probability & Analysis 6 - 8 Without interpretation, measurement and data collection are meaningless. In this course, frequency distributions, sample size and other variables are explored. Students learn the basics of statistical expression and correlation by creating hypotheses, collecting data and drawing inferences. Critical thinking and computational skills become interwoven and strengthened as students increase their comprehension of the correlation of random variables.

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Science Courses - GLL: 2009 Fall Enrichment
Course Title Grades Description
Simple Machines: How Things Work 3 - 5 The most basic definition of mechanics is founded on the concept that simple machines make work easier for us. Complex machines are made up of some of the six simple machines: pulley, lever, wedge, wheel and axle, inclined plane and screw. Using hands-on activities, students discover the power of these simple machines and, through experimentation, create their own machines to respond to an assigned problem.
Topics in Biology 6 - 8 Students look at biology as an evolutionary approach and are introduced to a range of important concepts in an innovative method. Lab procedures and problem- and project-based experiments are performed. Students explore the scientific method, biochemistry, microbiology, cell structure and cellular reproduction. DNA, genetics, evolution and ecology are explored while considering the ethical issues faced by modern scientists.

Science Courses - GLL: 2010 Winter Enrichment
Course Title Grades Description
Crime Solvers: Biology 3 - 5 Lipstick prints, bones, teeth marks and DNA—what do these have in common? They are evidence that detectives often use to help solve crimes. Participants deduce how archaeological and anthropological investigations may use skeletal evidence and radioactive dating in their efforts to solve crimes. Biological crime solving techniques are the focus in this class that enhances students’ critical thinking and scientific inquiry skills.
Conceptual Chemistry 6 - 8 Conceptual chemistry explains the fundamentals of chemistry but also requires students to consider related societal issues. Participants come to understand atoms, molecules, the properties and structures of matter, as well as chemical and energy changes. These leads to the development of a foundation for better analysis of issues such as malnutrition, substance abuse, genetic engineering, the environment and energy supplies and depletion. The application of the principles of chemistry to today’s global concerns fuels students’ exploration of this subject.

Science Courses - Spring 2010: Enrichment
Course Title Grades Description
The Scene of the Crime: Physical Science 3 - 5 Detectives often use physical science to analyze crimes. Forensic scientists look for evidence ranging from tool marks to fingerprints. In this class, students learn to act like detectives and use their newly acquired deductive thinking and analyzing skills to attempt to solve “crimes.” It’s elementary!
Conceptual Physics 6 - 8 “The most incomprehensible thing about the world is that it is comprehensible.”— Einstein.
This non-mathematical approach to the applications of physics in real-life settings helps students comprehend the world around them and prepares them for later explorations in this discipline. By studying the physical principles underlying classical mechanics, students develop the foundation to learn the equations and formulas of physics.

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Technology Courses - GLL: 2009 Fall Enrichment
Course Title Grades Description
Scratching Technology I 3 - 5 Create your own digital stories, animations, games, music and art on a computer with Scratch, a new programming language designed to help young people produce rich interactive media while developing important 21st century skills. As students create Scratch projects, they learn important mathematical and computational concepts while exploring the design process. Creations are displayed on the Scratch web site (with parental permission) and become a part of a global community of Scratch programmers for ongoing collaborative learning and skill development.
WeDo® Robotics 3 - 5 WeDo engages children in hands-on technology experiments that focus on science, mathematics, social studies and language concepts. Developed as an introduction to robotics, WeDo helps create a clear link between the virtual world of computers and programming and the physical world in which we live. Using icon-based programming software, students write and download programs to LEGO robots. Students learn the basics of programming, engineering, and construction. Icon-based programming software allows students to control the models using a standard laptop, PC, the XO, or Intel’s Classmate.

Notes:
• Parents are encouraged to assist their students with manipulation of materials, as needed.
• To ensure optimal communication with the instructor, CTD suggests that an inexpensive web cam and/or a digital camera also be purchased. 
• If parents have concerns about students safety, they are encouraged to be present during web cam communications.


Requirements:
• Students need to order WeDo Robotics Construction Set and Software Combo # W991479 from the LEGO store.  

NOTE
: This is an updated kit number and link from the 2009-2010 GLL printed brochure. 
Computer Gaming Academy I 4 - 6 How often have you played a computer game, believing that you could have created a better one? Here is your chance. During this course, students are given the tools they need to design and develop their own characters, rules and strategies for a game that they build and publish.  Learn the skills needed to become the next great game designer.

Requirements:
• Additional free downloadable software may be required.
• Students must have access to a Windows operating system.
Computer Gaming Academy II 4 - 6 The games continue!

Requirements:
Prerequisite: Tech Gaming I or Computer Gaming Academy I from CTD
Robotics Discovery I 4 - 6 In this hands-on, self-paced robotics course, students learn engineering, building and programming. Using the LEGO® NXT Robotics Design System, participants create their own autonomous robot, applying their newly-acquired knowledge through interactive exercises in math, science and physics.

Notes:
• Parents are encouraged to assist their students with manipulation of materials, as needed.
• To ensure optimal communication with the instructor, CTD suggests that an inexpensive web cam and/or a digital camera also be purchased.
• If parents have concerns about students safety, they are encouraged to be present during web cam communications.


Requirements:
• The LEGO® Mindstorms® Education Base Kit (#9797) and the LEGO Mindstorms Education Software (#0077). NXT Kit must be purchased independently by families. The kit and
software are available at the LEGO web site or at online and retail stores. Students choosing to use the retail kit must be prepared to make some adaptations to the models built in the course.
Robotics Discovery II 4 - 6 Students expand on the engineering, building and programming skills they developed in Robotics Discovery I by using the advanced features of the LEGO® NXT Robotics Design System. To design and build a unique autonomous robot, complete with light, sound and touch sensors, students use the same robotics kit as in Robotics Discovery I.

Requirements:
Prerequisite: Robotics Discovery I
Alice 6 - 8 If you are looking for an introduction to computer programming, Alice is it! This 3-D programming environment uses drag-and-drop graphic tiles to help students tell a story or create an interactive game or video. Final products may be displayed on the web (with parental permission). While Alice is easy to master, it prepares students for higher-level experiences because the instruction statements correspond to standard statements in production-oriented programming languages such as Java, C++, and C#. Alice was designed by Carnegie Mellon University to be a student’s first exposure to object-oriented programming.
Introduction to Computer Programming in Python 6 - 8 Students learn to write computer programs using the same language employed by NASA, Google and George Lucas’ Industrial Lights and Magic. Python is a dynamic object-oriented, open source language easily accessed by students with no prior programming experience; it opens the door to future computer courses. This program runs smoothly on Windows platforms, but students can be successful using a MacOS or Linux, with the understanding that the examples will be done in Windows. Python can also be used as a scripting language for writing web applications. Begin now to develop skills for the future!

Technology Courses - GLL: 2010 Winter Enrichment
Course Title Grades Description
Scratching Technology I 3 - 5 Create your own digital stories, animations, games, music and art on a computer with Scratch, a new programming language designed to help young people produce rich interactive media while developing important 21st century skills. As students create Scratch projects, they learn important mathematical and computational concepts while exploring the design process. Creations are displayed on the Scratch web site (with parental permission) and become a part of a global community of Scratch programmers for ongoing collaborative learning and skill development.
Scratching Technology II 3 - 5 Students take the next step – creating evermore complex stories, animations, games as well as music and art by building on the mathematical and computational skills obtained in Scratching Technology I. They increase their skills as they delve deeper into the design process. Their creations may be displayed on the Scratch web site (with parental permission) as they sustain their membership in the global community of Scratch programmers.

Requirements:
Prerequisite: Scratching Technology I from CTD or instructor approval
WeDo® Robotics 3 - 5 WeDo engages children in hands-on technology experiments that focus on science, mathematics, social studies and language concepts. Developed as an introduction to robotics, WeDo helps create a clear link between the virtual world of computers and programming and the physical world in which we live. Using icon-based programming software, students write and download programs to LEGO robots. Students learn the basics of programming, engineering, and construction. Icon-based programming software allows students to control the models using a standard laptop, PC, the XO, or Intel’s Classmate.

Notes:
• Parents are encouraged to assist their students with manipulation of materials, as needed.
• To ensure optimal communication with the instructor, CTD suggests that an inexpensive web cam and/or a digital camera also be purchased. 
• If parents have concerns about students safety, they are encouraged to be present during web cam communications.


Requirements:
• Students need to order WeDo Robotics Construction Set and Software Combo # W991479 from the LEGO store.  

NOTE
: This is an updated kit number and link from the 2009-2010 GLL printed brochure. 
Computer Gaming Academy I 4 - 6 How often have you played a computer game, believing that you could have created a better one? Here is your chance. During this course, students are given the tools they need to design and develop their own characters, rules and strategies for a game that they build and publish.  Learn the skills needed to become the next great game designer.

Requirements:
• Additional free downloadable software may be required.
• Students must have access to a Windows operating system.
Computer Gaming Academy II 4 - 6 The games continue!

Requirements:
Prerequisite: Tech Gaming I or Computer Gaming Academy I from CTD
Robotics Discovery I 4 - 6 In this hands-on, self-paced robotics course, students learn engineering, building and programming. Using the LEGO® NXT Robotics Design System, participants create their own autonomous robot, applying their newly-acquired knowledge through interactive exercises in math, science and physics.

Notes:
• Parents are encouraged to assist their students with manipulation of materials, as needed.
• To ensure optimal communication with the instructor, CTD suggests that an inexpensive web cam and/or a digital camera also be purchased.
• If parents have concerns about students safety, they are encouraged to be present during web cam communications.


Requirements:
• The LEGO® Mindstorms® Education Base Kit (#9797) and the LEGO Mindstorms Education Software (#0077). NXT Kit must be purchased independently by families. The kit and
software are available at the LEGO web site or at online and retail stores. Students choosing to use the retail kit must be prepared to make some adaptations to the models built in the course.
Robotics Discovery II 4 - 6 Students expand on the engineering, building and programming skills they developed in Robotics Discovery I by using the advanced features of the LEGO® NXT Robotics Design System. To design and build a unique autonomous robot, complete with light, sound and touch sensors, students use the same robotics kit as in Robotics Discovery I.

Requirements:
Prerequisite: Robotics Discovery I
Alice 6 - 8 If you are looking for an introduction to computer programming, Alice is it! This 3-D programming environment uses drag-and-drop graphic tiles to help students tell a story or create an interactive game or video. Final products may be displayed on the web (with parental permission). While Alice is easy to master, it prepares students for higher-level experiences because the instruction statements correspond to standard statements in production-oriented programming languages such as Java, C++, and C#. Alice was designed by Carnegie Mellon University to be a student’s first exposure to object-oriented programming.
Introduction to Computer Programming in Python 6 - 8 Students learn to write computer programs using the same language employed by NASA, Google and George Lucas’ Industrial Lights and Magic. Python is a dynamic object-oriented, open source language easily accessed by students with no prior programming experience; it opens the door to future computer courses. This program runs smoothly on Windows platforms, but students can be successful using a MacOS or Linux, with the understanding that the examples will be done in Windows. Python can also be used as a scripting language for writing web applications. Begin now to develop skills for the future!

Technology Courses - Spring 2010: Enrichment
Course Title Grades Description
Scratching Technology I 3 - 5 Create your own digital stories, animations, games, music and art on a computer with Scratch, a new programming language designed to help young people produce rich interactive media while developing important 21st century skills. As students create Scratch projects, they learn important mathematical and computational concepts while exploring the design process. Creations are displayed on the Scratch web site (with parental permission) and become a part of a global community of Scratch programmers for ongoing collaborative learning and skill development.
Scratching Technology II 3 - 5 Students take the next step – creating evermore complex stories, animations, games as well as music and art by building on the mathematical and computational skills obtained in Scratching Technology I. They increase their skills as they delve deeper into the design process. Their creations may be displayed on the Scratch web site (with parental permission) as they sustain their membership in the global community of Scratch programmers.

Requirements:
Prerequisite: Scratching Technology I from CTD or instructor approval
WeDo® Robotics 3 - 5 WeDo engages children in hands-on technology experiments that focus on science, mathematics, social studies and language concepts. Developed as an introduction to robotics, WeDo helps create a clear link between the virtual world of computers and programming and the physical world in which we live. Using icon-based programming software, students write and download programs to LEGO robots. Students learn the basics of programming, engineering, and construction. Icon-based programming software allows students to control the models using a standard laptop, PC, the XO, or Intel’s Classmate.

Notes:
• Parents are encouraged to assist their students with manipulation of materials, as needed.
• To ensure optimal communication with the instructor, CTD suggests that an inexpensive web cam and/or a digital camera also be purchased. 
• If parents have concerns about students safety, they are encouraged to be present during web cam communications.


Requirements:
• Students need to order WeDo Robotics Construction Set and Software Combo # W991479 from the LEGO store.  

NOTE
: This is an updated kit number and link from the 2009-2010 GLL printed brochure. 
Computer Gaming Academy I 4 - 6 How often have you played a computer game, believing that you could have created a better one? Here is your chance. During this course, students are given the tools they need to design and develop their own characters, rules and strategies for a game that they build and publish.  Learn the skills needed to become the next great game designer.

Requirements:
• Additional free downloadable software may be required.
• Students must have access to a Windows operating system.
Computer Gaming Academy II 4 - 6 The games continue!

Requirements:
Prerequisite: Tech Gaming I or Computer Gaming Academy I from CTD
Robotics Discovery I 4 - 6 In this hands-on, self-paced robotics course, students learn engineering, building and programming. Using the LEGO® NXT Robotics Design System, participants create their own autonomous robot, applying their newly-acquired knowledge through interactive exercises in math, science and physics.

Notes:
• Parents are encouraged to assist their students with manipulation of materials, as needed.
• To ensure optimal communication with the instructor, CTD suggests that an inexpensive web cam and/or a digital camera also be purchased.
• If parents have concerns about students safety, they are encouraged to be present during web cam communications.


Requirements:
• The LEGO® Mindstorms® Education Base Kit (#9797) and the LEGO Mindstorms Education Software (#0077). NXT Kit must be purchased independently by families. The kit and
software are available at the LEGO web site or at online and retail stores. Students choosing to use the retail kit must be prepared to make some adaptations to the models built in the course.
Robotics Discovery II 4 - 6 Students expand on the engineering, building and programming skills they developed in Robotics Discovery I by using the advanced features of the LEGO® NXT Robotics Design System. To design and build a unique autonomous robot, complete with light, sound and touch sensors, students use the same robotics kit as in Robotics Discovery I.

Requirements:
Prerequisite: Robotics Discovery I
Alice 6 - 8 If you are looking for an introduction to computer programming, Alice is it! This 3-D programming environment uses drag-and-drop graphic tiles to help students tell a story or create an interactive game or video. Final products may be displayed on the web (with parental permission). While Alice is easy to master, it prepares students for higher-level experiences because the instruction statements correspond to standard statements in production-oriented programming languages such as Java, C++, and C#. Alice was designed by Carnegie Mellon University to be a student’s first exposure to object-oriented programming.
Introduction to Computer Programming in Python 6 - 8 Students learn to write computer programs using the same language employed by NASA, Google and George Lucas’ Industrial Lights and Magic. Python is a dynamic object-oriented, open source language easily accessed by students with no prior programming experience; it opens the door to future computer courses. This program runs smoothly on Windows platforms, but students can be successful using a MacOS or Linux, with the understanding that the examples will be done in Windows. Python can also be used as a scripting language for writing web applications. Begin now to develop skills for the future!

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World Languages Courses - GLL: 2009 Fall Enrichment
Course Title Grades Description
Introduction to German I: The Language and the Land 4 - 6

Learn German as you explore the German countryside.  Beginning at the source of the Rhine (Rheinquelle) in the Alps, students trace the river’s course along the Swiss-German border all the way to Cologne (Köln), investigating the medieval towns and castles along the way, and discovering the noteworthy artists, poets, musicians and scientists who lived there. Students gain access to resources to help them develop their German language skills. Instruction includes live session presentations and audio recordings. Course assignments include exercises, composition and translation. An optional reading session is held online (Asterix in Spanien, by Goscinny and Uderzo).

Introduction to Latin I 4 - 6 Sometimes the best way to understand one’s own language is to study another. In this course students are introduced to Latin vocabulary and grammar through a variety of exercises and games. These activities challenge students to complete translations while exploring ancient mythology and society. By the conclusion of the class, students have increased their abilities to deduce the meanings of English words, based on their newly acquired knowledge of Latin roots, prefixes and suffixes, thus expanding their vocabulary in both Latin and English.
Introduction to Latin II 4 - 6 This is a continuation of the Latin I course.

Requirements:
Prerequisite: Latin I at CTD or instructor’s approval
Introduction to Latin III 4 - 6 This is a continuation of the Introduction to Latin II course.

Requirements:
Prerequisite: Latin I & Latin II at CTD or instructor’s approval

World Languages Courses - GLL: 2010 Winter Enrichment
Course Title Grades Description
Introduction to German I: The Language and the Land 4 - 6

Learn German as you explore the German countryside.  Beginning at the source of the Rhine (Rheinquelle) in the Alps, students trace the river’s course along the Swiss-German border all the way to Cologne (Köln), investigating the medieval towns and castles along the way, and discovering the noteworthy artists, poets, musicians and scientists who lived there. Students gain access to resources to help them develop their German language skills. Instruction includes live session presentations and audio recordings. Course assignments include exercises, composition and translation. An optional reading session is held online (Asterix in Spanien, by Goscinny and Uderzo).

Introduction to German II: The Language and the Land 4 - 6 Expand your knowledge of the German language while exploring the Weser River, the longest river within Germany, formed in the south by the confluence of the Fulda and Werra Rivers and reaching all the way to Bremerhaven, where it empties into the North Sea. Instruction includes live session presentations and audio recordings. Course assignments include exercises, composition and translation. This is a continuation of the Introduction to German I course.

Requirements:
Prerequisite: Intro to German I
Introduction to Latin I 4 - 6 Sometimes the best way to understand one’s own language is to study another. In this course students are introduced to Latin vocabulary and grammar through a variety of exercises and games. These activities challenge students to complete translations while exploring ancient mythology and society. By the conclusion of the class, students have increased their abilities to deduce the meanings of English words, based on their newly acquired knowledge of Latin roots, prefixes and suffixes, thus expanding their vocabulary in both Latin and English.
Introduction to Latin II 4 - 6 This is a continuation of the Latin I course.

Requirements:
Prerequisite: Latin I at CTD or instructor’s approval
Introduction to Latin III 4 - 6 This is a continuation of the Introduction to Latin II course.

Requirements:
Prerequisite: Latin I & Latin II at CTD or instructor’s approval

World Languages Courses - Spring 2010: Enrichment
Course Title Grades Description
Introduction to German I: The Language and the Land 4 - 6

Learn German as you explore the German countryside.  Beginning at the source of the Rhine (Rheinquelle) in the Alps, students trace the river’s course along the Swiss-German border all the way to Cologne (Köln), investigating the medieval towns and castles along the way, and discovering the noteworthy artists, poets, musicians and scientists who lived there. Students gain access to resources to help them develop their German language skills. Instruction includes live session presentations and audio recordings. Course assignments include exercises, composition and translation. An optional reading session is held online (Asterix in Spanien, by Goscinny and Uderzo).

Introduction to German II: The Language and the Land 4 - 6 Expand your knowledge of the German language while exploring the Weser River, the longest river within Germany, formed in the south by the confluence of the Fulda and Werra Rivers and reaching all the way to Bremerhaven, where it empties into the North Sea. Instruction includes live session presentations and audio recordings. Course assignments include exercises, composition and translation. This is a continuation of the Introduction to German I course.

Requirements:
Prerequisite: Intro to German I
Introduction to German III: The Language and the Land 4 - 6 Continue learning German while exploring the Saale and the Elbe Rivers, the Thuringian Forest and the cities of Dresden, Weimar, and Leipzig. The Elbe marked the border of the Roman Empire when the Emperor Drusus pressed through Germania in A.D. 9. In 1945, the Elbe became the boundary dividing Germany into East and West. Instruction includes live session presentations and audio recordings. Course assignments include exercises, composition and translation. This is a continuation of the Introduction to German II course.

Requirements:
Prerequisite: Intro to German II
Introduction to Latin I 4 - 6 Sometimes the best way to understand one’s own language is to study another. In this course students are introduced to Latin vocabulary and grammar through a variety of exercises and games. These activities challenge students to complete translations while exploring ancient mythology and society. By the conclusion of the class, students have increased their abilities to deduce the meanings of English words, based on their newly acquired knowledge of Latin roots, prefixes and suffixes, thus expanding their vocabulary in both Latin and English.
Introduction to Latin II 4 - 6 This is a continuation of the Latin I course.

Requirements:
Prerequisite: Latin I at CTD or instructor’s approval
Introduction to Latin III 4 - 6 This is a continuation of the Introduction to Latin II course.

Requirements:
Prerequisite: Latin I & Latin II at CTD or instructor’s approval

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